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Wednesday 13 February 2019

If the K'Hiff are united...

Hello again.

Forty-odd years ago, Jimmy Percy and Sham69 blurted out those immortal lyrics:

"If the kids are united,
They will never be divided."

I very much doubt they realised that, those four decades later, yours truly would corrupt their lyric to provide a suitable title for a post on a wargaming blog!

I had long desired some additions to my total K'Hiff count of eight whole figures, purchased from Denizen Miniatures probably thirty years ago, and painted several years ago also. That early January outing to the Penkridge Tabletop Sale saw me walk through the door and, not a minute later, spy 20 of the dog-faced tribesfolk for a paltry £4. First purchase later, a paint job and voila - a veritable platoon of 28 of the long-snouted ones, including a few specialists.

Time to drag out the "Stargrunt 2" rules, methinks, or whatever passes for quick play, down and dirty sci-fi rules nowadays...

I loved these figures the moment I saw them  all those years ago. I do not remember where I saw them, but suspect some now defunct magazine entry or similar was responsible. As is often my way, I tried creating a backstory for them, but lost touch with the notions I had created in my head as other things took over - they often do, I am sure you realise!

I see the K'Hiff as part Afghan tribesmen, part Boers, part Plains Indian. The lack of heavier weapons is not to be concerned about, as the scale and nature of game I want to use them in is not one requiring wall to wall tanks like a Sci-Fi Flames of War outing. I see them cattle rustling, settler annoying, outpost butchering, supply dump raiding, convoy ambushing, burial ground protecting - in fact, any sort of small scale 20 figures a side skirmish they can get involved with really. Casualties would be a problem for them, so no suicidal charges or fighting to the last dog, but good shots, loyal to their family or clan grouping, fierce close up, fast moving and stealthy.

The whole 28 figures, including the original eight I painted years ago. It was a concern whether I could successfully blend painting styles and bases, but I think I pulled it off.

Squad One consists of 7 figures with rifle, a squad automatic weapon, a RPG and a blooper, 10 figures in all but able to split into two fire teams as necessary.

Squad Two consists of 7 figures with carbine and sword for close combat, a SAW, RPG and Blooper again. This is more of an assault squad.

The Command Squad is a mix of what I had spare! A commander, of course, together with a SAW and blooper, and two figures armed with some sort of power weapon - plasma rifle, lasgun, something like that.
 
And finally, three snipers to act as independents characters keeping the enemy heads down whilst their colleagues manoeuvre.
And that is that. Now I just have to dig out some settlers, colonial marines and similar types and I might actually get a game or two in!

G

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